Research Engineer
XR systems engineer with experience building immersive, multi-user VR applications and real-time interaction tools across Unity, Meta, and Dreamscape platforms. Led development of AI-driven pipelines, networked systems, and artist-friendly tools used in research, education, and cinematic VR experiences.
A multi-user immersive learning platform that combines Photon, Unity Netcode, Meta's Spatial Anchors, and the Meta Movement SDK to deliver collaborative, location-aware VR and MR classroom experiences.
A mixed-reality AI cooking assistant and the 2024 Presence Platform Digital Hackathon Winner. Flaivor allows users to take a photo of their ingredients or verbally tell an AI named Martha what they have, and then provides interactive, real-time cooking guidance through mixed reality on Meta Quest devices.
A mixed-reality AI cooking assistant and the 2024 Presence Platform Digital Hackathon Winner. Flaivor allows users to take a photo of their ingredients or verbally tell an AI named Martha what they have, and then provides interactive, real-time cooking guidance through mixed reality on Meta Quest devices.
An educational demo for ASU clients demonstrating VR-based learning environments. The Immersive Classroom demo puts users into a 1920s school setting, meeting Walter Parkes, cofounder of Dreamscape Immersive and Learn.
I worked on experimental applications (interactive movie poster), developer tooling (runtime debugging tools using classpath scanning libraries), and cinematic VR experiences (VR-film). At Dreamscape, I worked with various teams (e.g., sound, designers, programmers, story).
At Baltu, I was a lead developer on SuperDoc, an On-The-Job training platform used to quickly capture and deliver the specialized skills and knowledge of any organization. One of my core focuses was building the REST API and seamlessly integrating it into the application.
I was project lead for an ASU AR-based application allowing students to explore content collected in ASU Dreamscape Learn experiences. Tested by 100+ students in introductory biology courses.
A multi-user immersive learning platform that combines Photon, Unity Netcode, Meta's Spatial Anchors, and the Meta Movement SDK to deliver collaborative, location-aware VR and MR classroom experiences.